Tuesday, 14 February 2012
Sunday, 5 February 2012
Disstertation Rough Draft
Character Development
How integral is
the development and usage of
Background characters
to an animation motion picture
Introduction
Aimee Mitchell describes background character Movies
and television shows very often use people like props to create a background
which seems like a real environment. The people who are needed to participate
in such roles are known as background actors, background performers or most
commonly movie extras. Movie extras are used in an attempt to make scenes in
films and TV show appears fuller, richer and natural.”
Animated movie: a motion picture that is made from a series of drawings, computer
graphics, or photographs of inanimate objects (such as puppets) and that
simulates movement by slight progressive changes in each frame (Mariam-Webber Dictionary)
It is a no brainer that animated movies
severely defer to that of live action films and the written word in the case of
how the audience sees the world presented to them and how they relate to the
characters and share their journey. In this dissertation, will be fully
exploring just how important those background characters are to the Hollywood
major production style animated story and how the extra population help draw in
the audience into the world and relate to the protagonist.
So, what
makes a great movie? Is it the story or the dialogue? Is it the artistic camera
shot, the explosions and nudity, or is it the A list actors hired for the roles?
Jean Ann Wright, Margaret Mehring, Andrew Horton, J.Michael Straczynski, King
Vidor, the first thing these authors talk about is the fact that the majority
of movies these days only concentrate on one or two of the above, when every
single aspect of the movie is just as important as the rest, from the location,
the protagonist, the camera shot, even to the people who populate the
protagonist’s world, who support him, or her, in their role and help complete
the world to the audience.
I
shall be researching character and character word development books as well as
finding out what experienced directors and writers have discovered about the
subject matter. I will be researching popular and successful books and movies
that have lots of background characters and the development of the characters
and the writers and/or directors methods and reasons as to why they did what
they did and the importance they believe this seemingly insignificant role
plays in their story.
By
The end of this case study, I hope to have a clear understanding about how and
why background characters are used, and I hope to discover just how developed
then need to be in order to fulfil their roles within the animated film.
Literary Review
One
thing is agreed upon no matter the author’s delegation of profession, whether
it is character development or script writing or even camera angle. Not enough
development in all of the various mise en scene elements within the movie are
utilized in this day and age to create a truly remarkable and memorable movie
that leaves a permanent mark on the audience for the rest of their lives. “A
unity of sight and sound is not achieved and, all too often, the medium becomes
a recording device rather than an art form.” (Douglas Day Stewart, 1990, Page
ix)
Andrew
Horton writes; “Producers who murder screenwriters. Screen writers who spend
their lives “pitching” rather than writing. Studios that endlessly recycle
films that unimaginatively copy previous movies.” (Horton, 1999, page 1) Before
continuing with the observation, that most studio corporations are too afraid
to spend time developing a character and story that is new and enticing, but
instead spend all of their money on cheesy clichés and big named actors. Andrew
Horton tells us that what the audience needs to experience and connect with is
the world within the hero’s head, as well as the environment which the hero
interacts with before any action is taken or any words spoken. Without this
connection, the audience won’t care about the hero’s journey, and not care
about the message you are trying to present to them. Writing the Character-Centered Screenplay (Andrew Horton, 1999)
centers around the development of the main protagonist and how that builds a
good foundation for any movie, as the main focus for the audience and the one
who they are experiencing the journey with is the protagonist.
Even
though The Screenplay (Margaret
Mehring, 1990) wasn’t about character development or story and world creation, Mehring
was quite clear on the matter that the protagonist and their lines although are
important, should be nowhere near the end of the creation process, but only the
foundation on which to create the rest of the movie. Mehring focuses more on
the filmic elements’ point of view when creating a script; “Filmic Writing […]
is a process that uses all filmic elements and deliberately blends film form
and film content. It’s what can make film content a universal masterpiece
instead of just any story. It’s combining the art of motion pictures with the
art of storytelling.” (Margaret Mehring, 1990, page 4)
Mehring
tell us that what script writers and directors and everyone else in the movie
business is trying to produce when creating a movie, animation or otherwise, is
not just another story, but something profound, something greater, something
that will go down the generations as a classic, something that will make allot
of money for a very long time. Mehring nicely puts that in order to achieve
that, we need to look at every aspect of each shot, and with each shot, tell a
story, or show an emotion. Filmic elements help the way we view the writer’s
world, but the background props and more importantly, the characters, are what
we view. Each piece is just as important as the other.
One
of the issues presented when writing an animated movie or show is that it is
far more dependent on visual aspects for the entertainment than any live-action
movie, therefore needs to be quicker with more gags to retain the audience’s
interest. J.Michael Straczynski notes that this is because as they are animated
and cartoony, most of the time not even being human, it is harder for the
audience to relate to the intended subject and situation, a necessary
ingredient every script writing author has agreed is a vital connection for the
audience to make in order for them to stay entertained as well as an integral
ingredient for the movie to impact the audience on a deeper and profound level.
Both are needed for the writers and directors to reach the ultimate goal in the
movie industry; to become iconic and to make the big bucks.
“To
properly show and thoroughly experience an emotional situation, time has to
slow down to enable the mind to thoroughly grasp and empathise with the
subject. script writers have utilised this
fact for many years in their movies by making the emotional scenes with fewer
cuts and close ups on the subject, as well as more camera cuts and jerky camera movements to show action and
movement.” (Rianne Hill
Soriano, 1992)
If the audience can’t empathize with the protagonist and their journey,
then they won’t feel connected to that person, nor be interested in their
journey. Relating to the character, and going thru the hardship and
self-discovery, with everything turning out in the end, gives the audience a
sense of worth and a sort of emotional “It will all be ok”, therefore,
achieving audience-to-character empathy is one of the greatest goals of script
writing and storytelling any author must achieve first.
"Empathy
depends not only on one's ability to identify someone else's emotions but also
on one's capacity to put oneself in the other person's place and to experience
an appropriate emotional response" (Charles G. Morris, 1997)
Methodology
To
analyse the development and usage of background characters in an animation
movie, I have read books and blogs about character and story development in
live-action, novels and in animated films, such as Acting For Animators (2003) and Animation
Writing and Development: From Script Development to Pitch (2005), in order
to find out what learned and more experienced individuals have had to say on
the subject and their recommendations on how to properly develop the
protagonist's world and draw in the audience in the year of 2012. I have also
watched various movies and TV shows that have incorporated the extremes, from
having no background character, to using a huge cast to support their world,
and have looked at why they chose to do one or the other, these movies and TV
shows range from Star Wars (1979) to Game of thrones (1996) the written
novels. I have analysed the relation to the how popular a movie, TV series, or
book series is, to how many supporting characters the writers have used to
create the fictional universe. I have studied the differences in the methods
used to create a diverse range of genres in animation and what is appropriate
use of background performers within each category.
I
believe these methods will give me a full understanding on how background
characters have been previously implemented in stories, written and filmed
alike, and the impact they have had on the protagonist's world and the relation
the audience feels towards that world. These are crucial to the end goal of the
dissertation; having a clear understanding on the how to and why, writers from
all professions should have background characters and how many would be
appropriate for whatever script is being made.
Another
method I could have used, but chose to resign due to time reasons, is the
creation of various experiments using small stories of both single cast to the
inclusion of various characters in the same story, then surveying and graphing
the reactions, thoughts, and feelings about the protagonist from varying
participants of age and culture.
For
the purpose of finding out how much of an impact background and minor
character's roles play on the audience, I could also have taken a survey
utilizing the more popular movies with a massive background cast; asking people
how many of the background characters they can remember and can describe, but
decided against it also due to time and budgeting reasons.
Discussion
Looking
back at some of the most popular movies and books of all time usually had such
a massive background cast the possibilities of the world created where beyond
endless. I’m talking about such movies and books as Lord of the Ring, Star Wars, The Simpsons, Game of Thrones, Even the Bible.
These three examples are a bit on the extreme side of background character
development and usage. Game of Thrones dedicates pages upon pages telling the
life story and personality of a guard on duty that night who is about to be
killed in a raid, or a knight participating in the jousting contest who had
lost his father’s favour with his drinking and gambling habits and is now
trying to win back his honour before he is killed by another knight who’s role
in the plot is just as insignificant. Even though they have nothing to do with
the characters the main story is centred on, would they be as popular without
them? Although it is impossible to prove, I don’t think any of these movies or
books or television series, or a video game based on the television series
based on the book would be nearly as popular. The undeniable benefit of each
one of the extra cast is that each one develops the stories universe just that
much more, nudges the protagonists in the right direction little by little.
Jean
Ann Wright warns in Animation Writing and
Development that although the extras are highly important, it is quite
common for writers to hinder their story and audience participation by making
the background characters and their story more interesting, or diverging from
the main plot so much that the audience becomes detached to the hero’s journey.
So,
how do you include highly developed background characters into the
protagonist’s world without the audience feeling too strayed from the hero’s
path?
For
this question I have looked at the methods George R. R.
Martin used in the Game of Thrones, as well as methods by George Lucas. George
Lucas states that when he’s writing, he takes bits and pieces of everyone from
his own life and past to create the world around the protagonist as much as it
is like in the world around himself. During the making of THX 1138, a movie
about cruising in Modesto, California he stated “Cruising was
gone, and I felt compelled to document the whole experience and what my generation used as a way of
meeting girls," unfortunately THX 1138 was a complete flop, to this Lucas
responded "[THX] was about real things that were going on and the
problems we're faced with. I realized after making THX that those
problems are so real that most of us have to face those things every day, so
we're in a constant state of frustration. That just makes us more depressed
than we were before. So I made a film where, essentially, we can get rid of
some of those frustrations, the feeling that everything seems futile." Lucas then went on to create American Graffiti in 1971, which was a
huge hit, and gave the studios the confidence to financially support George
Lucas through the creation of his self-titled Space Opera. George spent 5 years developing the people within the
space age story, developing each character as if they were the main protagonist
of their own story, not just extra characters to be blended into the
background. Mr Lucas had also written each character to a specific piece of
music he had in mind when developing who they were, but the studios thought it
too costly to copyright, at that time, 75 scores of music to possible future
characters. In the end, the studio agreed to 15 scores and personalities, then changed
the title of the main story Mr Lucas was working on to Star Wars, released in
1979. It is rumoured that George still has a couple dozen characters he had
created in those 5 years that have yet to come to light, and even now only just
come up in the newest Star Wars movie and/or game.
George R. R. Martin had a very
similar approach to the hit phenomenon Game
of Thrones, every fictional body in the world of Westeros is written like
they are the protagonist in their own story and it’s quite evident with the
time, personality and detail given to them. So how does he avoid making the
extra characters more interesting than the main characters and where does he
give them the time of day as to not interfere with the main plot? For starters,
he made the future potential of the main protagonists infinite and mysterious,
slightly on the fantastic side; you can’t help but to admire them more than the
everyday commoner. The other method Martin implemented is introducing the
extras when the current arch of the main plot has come to a conclusion, so they
act more as would an advert on the Television between programs, it helps to
both develop and give depth to the world of Westeros, as well as give a
breather between the heightened feelings and emotions that the main characters
tend to stay in the constant state of.
In animated features, writers still had issues with the following; if
the audience can’t empathize with the protagonist and their journey, then they
won’t feel connected to that person, nor be interested in their journey. The dilemma of
needing to achieve the audience-to-character empathy in an animated movie had
been responded to by a few solutions. The western, i.e. The United States and
the United Kingdom’s had two answers in response to this plight back in 1950.
One was to make the story into a complete fantasy, compelling the audience into
a complete and new journey so fantastic as to inspire awe instead of the
customary; audience developing a relationship with the protagonist. Several
major studios followed the fantasy story telling method, to which Disney was
presently at the forefront, having made more money than any animated movie had
accomplished prior with Sleeping Beauty
(1959). The second solution was to give the animation so many gags and extremes
that the audience didn’t need to empathise with the character, they were too
busy laughing at them exploding or having an anvil land on their head for no logical
reason, a method that MGM perfected and helped influence a boom of short
television cartoons flooding the airways.
This
was acceptable until the ‘Cartoon Crash’ of 1989. Keeping the audience interested
with what was new and surprising was getting more and more difficult to achieve
with gags alone. Many companies where
going bankrupt and even Disney was on the brink of going out of business. The
next few years, the animation studios tried may various methods to try to
generate the interest and to re-establish the relationship between character
and the audience. Developing a feature length film incorporating a hero’s
journey was at the forefront of the these solutions, but as this was an even
more expensive enterprise to undertake, either a studio had to make cut backs
on the film, resulting in not generating enough of a connection between the
hero and audience, or they had to give up the game all together and also
declare bankruptcy. Toy Story in 1995 was the first huge success, not only was
it the first animation to fully use the new 3D medium which helped bridge that
gap between fantasy and reality, making it easier to connect emotionally to the
story, but also the creation of the protagonist’s own world and all the aspects
within was far more developed and complete than any animated film had
previously achieved. Toy Story had developed the world around Woody and Buzz
Lightyear so much that every Toy was recognized and their personalities known,
every book on the shelves even was a childhood memory as part of the western
culture’s past. When watching Toy Story, it was like how most every child had
imagined the world around them when playing with their toys.
The
addition of developing the world and giving the background characters more
character and spotlight solved the issue of having to continuously present the
audience with slap stick humour to keep them entertained, and at the same time
gave the main characters and their journey more depth, allowing the viewer to successfully
put themselves in the shoes of the hero.
“I try
to build a full personality for each of our cartoon characters - to make them
personalities. We have created characters and animated them in the dimension of
depth, revealing through them to our perturbed world that the things we have in
common far outnumber and outweigh those that divide us.” (Walt Disney,
1957)
The
answer was thus; Instead of just trying to give the main animated character a
more relatable depth of personality and illusion of a soul, instead of trying
to make the audience empathise to what is within the hero, have them relate to
how the hero sees the world around them. In order to do that, you have to have
a complete world around them for the audience to view.
Even
though Toy Story had great success, it was quite a while before the other studios
caught on and where able to produce the budget to make an animated movie
anywhere near as profitable as Toy Story. The issue was, creating and animating
individual people, personalities and dialogue is very time consuming and the
costs where very dear.
Besides having their own story and
personality which further creates the writer’s world, and besides being a
breather from an intense storyline, Background characters have another very
integral role in establishing exactly who the protagonist is. Jean Ann Wright
writes,
“You may want your less important
characters to help in the defining of the role of the hero. Is your hero a
leader, a father figure, the class clown? Minor characters can help us to
understand the star’s role in his peer group and in the story.” (Jean Ann
Wright, 2005, page 71)
A
great example of using the characters around the protagonist to show their
personality throughout the film is Pixar’s The
Incredibles (2004), where the protagonist, Mr Incredible, is presented in
the beginning at a meal with his family, reading the newspaper, ignoring his
family, answering his wife when she is trying to tell him about the kids with
half listened, monotone answers;
Mrs
Incredible: Dash got sent to the principal’s office again today
Mr
Incredible: Good, that’s good
This
dialogue shows the audience that Mr Incredible is not concerned about his
family, but only concerned about himself. At the end of the movie however, the
writers show he has changed by Mr Incredible noticing his daughter’s hair is tied
back for the first time and compliments her on it.
Mr
Incredible: Hey, you're wearing your hair back?
Violet:
Yeah, I just… yeah
Mr
Incredible: It looks good
Violet: Thanks, Dad
Violet: Thanks, Dad
In
the movie, Mr Incredible realizes he is nothing without his family, without
those around him. This is as true to the audience as it is to Mr Incredible.
Now,
I’m not saying that a movie or story cannot be successful without the use of
developed minor characters. Films such as Telephone, Space Odyssey, and Moon,
are all successful one man band shows, but what makes these films successful?
Great acting and great dialogue mixed with really good pacing? Sure, but each
one of these also had a very specific message to tell, they were less about the
journey, trials and tribulations of a relatable protagonist. The goal of such
movies is to tell a thought or feeling in a visually artistic way. The issue is
that after the MTV generation, the general public’s attention span has greatly
decreased.
Marsha
Kinder’s study on the impact kids shows and Nintendo games have on the western
nation’s youth shows that the desire to connect on a deeper level in the media
has lessened significantly. “they do not, however, prepare or invite
individuals to delve further into the mysteries and mazes of the human
character, for they are, ultimately, dialogues between the machine and player
rather than between individuals” (Andrew Horton, 1999, page 14) Of course,
these successful ‘single character with a message’ movies are live action, and
so still are able to achieve the audience-to-character relation and
understanding on a deeper level that is far more difficult to obtain in an
animation without the MTV and Nintendo influence.
So
background characters are not integral for every script, every animated short,
it all depends on what the message of your movie is. Animated features range
from 1 minute to full feature length, an hour and thirty minutes. As background
characters help define the protagonist as well as helps draw the audience into
the story, if your story is short and a comedy, full of gags, then adding
additional characters would just get in the way of the humour. Action/adventure
shows tend to have a balance between action/gags as well as a story necessary
to drive the audience from one explosion to the next, therefore additional
background characters can make the world more full, make the situation more
serious, even help with the gags between actions as to refrain from going from
one explosion, to the protagonist, to another explosion, back to the
protagonist, etc. Full length sitcom style animations depend upon clever
dialogue and less action to fully interest and stimulate the audience
throughout the entire story. These would be where the background characters
with fully developed character bibles would be greatly beneficial. Acting for animators gives great advice
on how to move a story along to keep the audience intrigued and entertained.
One of the suggestions was to interrupt the action of the scene, once you’ve
started a story path, the audience is pretty good at guessing where the story
is leading, and is in fact disappointed and upset if the story doesn’t go in
that direction, but if you still maintain the goal, but interrupt the path the
hero takes to that goal, then audience doesn’t know what is coming, and second
guesses about where the hero’s path is taking him. A great way to interrupt the
action is with background characters, their influence can lead the hero astray,
or make things more difficult, but still keep it within the boundaries of
acceptance from the audience.
Character
bible: a list of details about your character that defines their every being
“A
character bible is the heart and soul of a cartoon series. Without a proper
character bible you cannot even get started on talking to anyone about your
concept. I have seen many character bibles from producers around the world in
the past few years asking for co-production collaborations. I've seen really
good ones and absolutely dreadful ones.” (Aldric
Chang, 2008)
Every major animation studio, including George Lucas and George R. R. Martin create character bibles for their protagonist and even most of their background characters, usually only the ones with more than one line though. Mr Lucas’ usage of the character bibles for 70 plus characters for his ‘Space Opera’ shows us that if you are creating a world, the more the merrier. Even if it is just how they react to situations in the background, knowing how they’re going to behave, look, and react is not only far more appealing of a world to the audience, but also more relatable. Creating these little bibles for every individual character may seem cumbersome for a personality the audience probably won’t even notice helps solve an issue animations struggle with in comparison to live action. Hiring a real person for a live-action film, you are already getting a unique entity with their own looks, personality, style, reactions, etc. a factor that is far more difficult and time costly to produce in an animation.
Conclusion
In
this dissertation, I have fully explored just how important background
characters are to a Hollywood major production style animated story based upon
the ‘hero’s journey’, and how the extra population help draw in the audience into
the animated world and help the audience relate to the protagonist. For any
motion picture to be successful, the audience needs to experience and connect
with the world within the hero’s head, as well as the environment in which the
hero interacts as suggested by Andrew Horton, in ‘Writing the Character-Centered Screenplay’. Without this
connection, the audience won’t care about the hero’s journey, and not care
about the message you are trying to present to them. Filmic elements as
described by Margaret Mehring in ‘The
Screenplay’ are ways to help the audience visually view the writer’s world,
as even though the protagonist is the main focus of the movie, is only the base
foundation with which to build the story in a motion picture. As the animated
world and character is a fantasy, different steps need to be taken when writing
a hero’s journey in order for the audience to empathise with the hero and care
about their pilgrimage.
The background characters can have various meaning and
symbols to the audience with which the script writer and director can utilize
to help the audience fully understand and relate to the protagonist, they help
the audience to identify the role the hero plays in their society, the majority
of the time the audience knows someone who resembles that role in their lives,
the writer can take that stereotypical feeling towards particular relationship
and situations to help define the character in order to help the audience reach
an emotional understanding and connection with the hero, all through the
interactions with the extra characters. Background characters and minor
characters can benefit the pacing of the story and move it along, they can be
used to interrupt the current action and story to make it more appealing and
comedic to the audience to keep them from getting bored and disconnect from the
hero’s journey. A method tried, tested, and perfected by Ed Hooks and Brad
Bird, Director of Pixar’s ‘The
Incredibles’. Background characters can also be used like an advert on the
Television between programs, giving the audience a breather between the
heightened feelings and emotions that the main characters tend to stay in the
constant state of.
In ‘Acting for Animators’ written by Ed
Hooks, he warns against that making the mistake of creating and using a
background character’s story and personality that are far more interesting than
the main hero, it is the most sure fire way to lose the audience’s interest in
the hero’s journey. George R. R. Martin was able to use a massive background cast with
their own personality and story, but at the same time, keeping the main
characters more interesting in ‘Game of
Thrones’, explored what circumstance and in what genre the
use of background characters are best implemented, he did this by suggesting
the future potential of the main protagonists’ as infinite and mysterious and
slightly on the fantastic side. Giving them an aspect you can’t help but to
admire more than the everyday commoner.
How developed and how many characters
used to support an animation varies significantly depending upon the genre. Short
and a comedic animations full of gags, additional characters would just get in
the way of the humour. Action/adventure shows need a balance between
action/gags as well as a story necessary to drive the audience from one
explosion to the next, background characters can make the world fuller, make
the situation more serious, and even help with the gags between actions. Full
length sitcom style animations depend upon clever dialogue and less action to
fully interest and stimulate the audience throughout the entire story. These
would be where the background characters with fully developed character bibles
would be greatly beneficial. Since Hollywood style animated motion pictures usually
incorporate two or more of these genres within the storyline, it is important
to use this guideline to properly implement how many background characters into
the appropriate part of the movie.
Friday, 3 February 2012
Personal Project Blocking
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